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MoMA HIGHLIGHTS THE TRANSFORMATIVE HISTORY AND INFLUENCE OF
COMPUTERS ON POSTWAR ARTISTS, ARCHITECTS, AND DESIGNERS
The Exhibition Features Nearly 100 Objects across Mediums, Illustrating Computers’
Lasting Impact on New Modes of Aesthetics and Artistic Production

Thinking Machines: Art and Design in the Computer Age

November 13, 2017–April 8, 2018
Floor three, The Philip Johnson Galleries

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NEW YORK, September 7, 2017— Drawn largely from The Museum of Modern Art's
collection, Thinking Machines: Art and Design in the Computer Age brings works produced
using computers and computational thinking together with examples of computer and
component design. On view from November 13, 2017, through April 8, 2018, the exhibition
reveals how artists, architects, and designers operating at the vanguard of art and technology
between 1959 and 1989 deployed computing as a means to reconsider artistic, industrial,
and economic production. The individuals featured in the exhibition exploited the potential of
unprecedented technologies by inventing systems wholesale or by partnering with institutions
and corporations that provided access to unique machines. The exhibition includes work from
Beryl Korot (American, born 1945), Waldemar Cordeiro (Brazilian, born Italy 1925–1973),
Vera Molnár (French, born Hungary 1924), John Cage and Lejaren Hiller (American, 1912–
1992; and American, 1924–1994), Stan VanDerBeek (American, 1927–1984), Alison
Knowles (American, born 1933), Cedric Price (British, 1934–2003), and Lee Friedlander
(American, born 1934), alongside Tamiko Thiel (American, born 1957) and others at Thinking
Machines Corporation, Olivetti, IBM, and Apple Computer. Thinking Machines is organized by
Sean Anderson, Associate Curator, Department of Architecture and Design, and Giampaolo
Bianconi, Curatorial Assistant, Department of Media and Performance Art, The Museum of
Modern Art.
Advancing crucial conversations about the intersections of art, design, and technology that
have been discussed and exhibited at the Museum since the 1930s, Thinking Machines
reframes a strand of aesthetic and cultural relationships that have been synonymous with the
postwar era. It also traces how computers transformed aesthetic hierarchies and reveals how
these thinking machines reshaped art making, working life, and social connections.

Hummingbird and Early Design
The early computer film Hummingbird (1968), by Charles Csuri (American, born 1922),
became the first computer-generated artwork to enter the Museum’s collection soon after the
film's completion. An artist and computer engineer, Csuri produced works that were included 
in defining exhibitions of computer art in the 1960s, including Cybernetic Serendipity at the
ICA, London, in 1968. Shown alongside Hummingbird are key examples of computing culture
from the late 1950s and early 1960s, including a selection of punch cards, an early handdrawn
plan for a computer chip, and a striking, colorful circuit board for an IBM 305 RAMAC.
Olivetti and Arte Programmata

In May 1962, Bruno Munari and Giorgio Soavi organized the exhibition Arte programmata. Arte
cinetica. Opere moltiplicate. Opera aperta (Programmed art. Kinetic art. Multiplied works.
Open works) in Milan. Italian artists associated with the Arte Programmata movement,
including Gianni Colombo (Italian, 1937–1993), Getulio Alviani (Italian, born 1933), and
Gruppo N, imagined their production as part of a new computational world grounded in
feedback systems and cybernetic thinking. Their optical and kinetic sculptures rely on the
programming of a mechanical system in an attempt to produce an “open” work that is
completed by its encounter with the spectator. Examples in the exhibition include Colombo’s
kinetic sculpture Pulsating Structuralization (1959) and a poster by pioneering graphic
designer Enzo Mari (Italian, born 1932).

Presaging later models of artistic-industrial collaboration, like Experiments in Art and
Technology (EAT), these artists worked under the aegis of the Olivetti Corporation, accessing
their advanced technology while purposefully blurring the lines between art, computation,
and design. The artists of Arte Programmata were engaged with and inspired by Olivetti.
Included in the exhibition are two devices designed by Mario Bellini (Italian, born 1935) for
Olivetti, the Programma 101 Electronic Desktop Computer (1965) and the TCV 250 Video
Display Terminal (1966). These artists were loosely considered the Italian wing of the
international New Tendencies movement, and participated in exhibitions organized in Zagreb
between 1961 and 1973 that were extremely influential in the development of technological,
concrete, and constructive art.

Conceptual Computation
The rise of computer technology influenced a broad range of artistic practices as artists
used—or sought to use—computers to advance their own aesthetic goals. John Cage’s
collaboration with Lejaren Hiller, HPSCHD (1967), was produced using the resources of the
University of Illinois at Champagne-Urbana. Stan VanDerBeek created a series of influential
computer films with Ken Knowlton (American, born 1931) at Bell Labs in New Jersey. His
Poemfield No. 1 (1967) will be shown alongside archival papers related to its production.
Similarly, Allison Knowles’s computerized poem House of Dust (1967) was created with
composer James Tenney, whose previous residency at Bell Labs granted him knowledge of
the FORTRAN programming language.

Computers also impacted artists who could not, or did not, work directly with emerging
technologies. Channa Horowitz (American, 1932–2013) created a graphic system of
notation she called Sonakinatography (meaning sound, motion, notation), after her proposal
for a large kinetic sculpture went unrealized for the influential 1971 exhibition Art and
Technology at the Los Angeles County Museum of Art. Hanne Darboven’s (German, 1941–
2009) numerical and procedural drawings share a basis with contemporaneous data-based
artworks, and raise important questions about the overlap between art made with computers
and Conceptual art. And the wide-ranging philosophical concerns of Agnes Denes
(Hungarian, born 1938) roots the production of art in a lineage of systems thinking and
technological possibilities that influenced thinkers including R. Buckminster Fuller.

Text and Commentary
At the center of the exhibition is Beryl Korot’s landmark video installation Text and
Commentary (1976–77), a five-channel video of Korot weaving at a loom, which is viewed in
an installation including the four resulting weavings alongside intricate drawings and
mimeographs with which Korot designed and documented the patterns for the weavings.
Korot became interested in weaving in the 1970s as a historical form of women’s work, and in
the design and practice of weaving as an early way of transmitting complex information,
referring to the loom as “the first computer on the face of the earth.” In 1978, Korot delivered
a lecture at MoMA titled “Video and the Loom,” in which she positioned her thinking about the
relationship between the new mediums of video and computation and the medium of weaving.
Korot’s observations about computation and information—which is translated into a
purposefully old media technology, weavings produced by a loom—emphasizes the extent to
which early computing influenced artists in ways that are more complex than commonly
assumed. Numerous thinkers since Korot have continued to emphasize the resonance
between coding and weaving, and her practice has only become more influential since its
initial exhibition in the 1970s.

Korot has worked with video since the early 1970s and was a member of the video collective
Raindance and an editor of the journal Radical Software, an important venue for early
adherents to video, cybernetic thinking, and experimental computing. Viewing issues of
Radical Software from the early 1970s reveals the substantial overlap between these fields.
Their mutual influence across the works in the exhibition resonates with Korot’s pivotal
installation.

Machine Drawings
Artists significantly made use of the computer’s potential to generate images alongside the
ink-jet plotter and printer developed in the 1960s to effectively print them. Brazilian artist
Waldemar Cordeiro was among the first established Brazilian artists to turn to the computer
as a way of producing images, and his large scale computer-generated drawing Gente Ampli*2
(1972) will be on view in the exhibition. Other artists including Alan Saret (American, born
1944) experimented with the nature of drawing using the plotter.
One of the most notable artists associated with machine drawings is Vera Molnár (Hungarian,
1934), who has worked steadily with computation since the late 1960s. She was a founder of
the Paris-based Groupe de Recherche d’Art Visuel (Visual Art Research Group), which
included artists like François Morellet and Julio Le Parc. Before accessing the computer,
Molnár worked with what she called a “machine imaginaire,” a set of rules and procedures she
created to produce drawings by hand that would mimic the inputs and constraints of a
computer. She continues to work with the computer and plotter today. The exhibition
features key works by Molnár from the Anne and Michael Spalter Digital Art Collection.

Cedric Price’s Generator Project
Architects also employed computational technologies to reconfigure human communities and
architectures. One such example is Price’s ambitious Generator Project (1978–80), an early
investigation into the use of artificially intelligent systems to inform an architecture designed
with no specific program, but only a desired end effect, in mind. Commissioned by Howard
Gilman for a site at the Gilman Paper Corporation's White Oak Plantation in Florida, the
project was intended to define a process and means for designing a new facility to house
dance performances, theater, and visiting artists. Throughout Price’s storied career, an
exploration of new spatial typologies in architecture and urbanism affected the creation of
flexible conditions previously thought impossible within a socially beneficial environment.
Generator was conceived as participatory yet critical, and was intended to operate by means
of a central computer with which a visitor might combine any of 150 of the Generator's fourby-four
meter, fully serviced, air-conditioned cubes—along with walls, screens, gangways,
and communications channels—into a structure. The computer would encourage the visitor to
continually refine and improve his or her design, and was to be programmed to make
unsolicited alterations should the framework remain static. Although Price's scheme to
provide a catalytic environment dedicated to the arts was never built, the expansive series
shown here of computer-generated drawings, sketches, and other ephemera from the
Generator project suggests a process for thinking about the spaces in which we live as much
as how technologies defined by us order the world.

Computers and Society
Beyond its impact on artists and art making, the exhibition also follows a history of the
computer’s increasing integration into society. Key holdings from MoMA’s Department of
Architecture and Design represent this cultural shift, including the first Apple Macintosh
computers, a computer designed by the artist Richard Hamilton (British, 1922–2011), the
DIAB DS-101 Computer (1985–89), and the CM-2 Supercomputer (1987) produced by
Thinking Machines Corporation in collaboration with artist and designer Tamiko Thiel. The
Hamilton-designed DIAB DS-101 solidifies the influence of computer technology on a
generation of international artists revolving around Pop art, and the CM-2 is a key example of
a consumer-grade supercomputer known for its combination of innovative design and
industrial computing power. Together, these objects represent the wide range of computer
design in the 1980s.

Alongside these objects are selections from the photographer Lee Friedlander’s At Work
series of social documentary photographs from the mid-1980s, which were shot along the
Route 128 corridor in Massachusetts and at factories in the American Midwest. These images
depict the space of the office as well as workers engaged at computer terminals offering
parallels to the prevalence of computing technology today. Computers' transformation of the
act of work is an achievement at least equal to their influence on artists and art making, and
Friedlander, known for his attention to America's changing social landscape, reveals this
reality with characteristic wit.